We learn, before reaching the opening credit scene, that Sonic is dead. It's largely a simple, conversation-focused game. "The Murder of Sonic the Hedgehog" is part "Murder on the Orient Express" and part nod to the "Phoenix Wright" legal detective games, a visual novel in which we explore various rooms on the train and interrogate Sonic's pals with the evidence we find by clicking on it. The conceit: Sonic's pal Amy Rose is throwing herself a birthday party aboard a murder-mystery party train. And it does so by toying with one of the most popular video game characters ever created. The game manages to be a family-friendly mystery adventure with a few grand ideas sandwiched into about two hours of play time - likely more, if you, like me, struggle with the run-and-jump minigames. It also has some things to say about the parameters we negotiate with our profession and how we treat those in the service industry. "The Murder of Sonic the Hedgehog" is a relatively earnest game about friendships and boundaries, the ones we set - or fail to set - with those who are close to us. Developed in relative secrecy over the last few years, "The Murder of Sonic the Hedgehog," available for free, turned out to be more than a clever, joke-ready title. "The Murder of Sonic the Hedgehog" was surprise-released on March 31 for PCs and Macs. "We would have meetings together: 'Who killed Sonic? How did any of this happen?' We knew that the headline was 'Sonic is dead,' but how did any of this happen?" says Pasadena-based game developer Greg Batha of the early gatherings he had with a small team that developed the game. It started as a title that was meant to be an April Fools' joke: "The Murder of Sonic the Hedgehog." The team behind the funny idea had a hook, but did they have a game?
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